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Roth Munoz

Roth Munoz

1 post published

Minecraft As A Creative Tool: A Case Study

Minecraft As A Creative Tool: A Case Study

Over the last decade, the affinity between video games and learning is an energized subject across educational and industry settings. Academics posit that video games provide endless opportunities for players to learn via innovation, persistence, and problem solving (Gee, 2007, Malone & Lepper, 1987; Shaffer, 2006, Squire, 2005). Connolly (2011)

  • Roth Munoz
Roth Munoz Jun 29, 2022 • 2 min read
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